so here I give you my cannon:
A surprisingly simple toy, it detects your position, detects how far you are from it, and then upon you getting close enough, it activates an inactive particle effect, waits for a specified amount of time, then spawns an actor with an impulse force behind it.
The ammo of the cannon, fire works, have three states based on their impact.
one is the slow burn. it ignites and hesitates before a force is applied.
two is fire away, the firework, fires off, no hesitation,
and lastly, with enough force, the fire work will simply go boom.

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